First of all, the fabled ???? bosses were revealed as "Super Rare Bosses." These super rare bosses drop nothing but Gold Card Packs, with two of the Gold Card Packs giving you 2x and 5x better chances to draw a 5* card.
Not only that, they seem to have quietly fixed the issue where people weren't getting credit for shared 0BP "kill shots," seeming to confirm that this was a bug, and not part of the game design itself.
Finally, the event introduced a new "ATK Boost" mode, which will randomly drop while doing quests and give you a supposed 1.5x attack power against bosses for five minutes after gaining the ATK Boost.
Now, I'm usually doing approximately 300K per hit under normal attack mode against standard bosses. When I go into "ATK Boost" mode, my attacks are around 330K. I'm no math major, but that doesn't seem like 1.5x...
With this looking like the final tweak to the event prior to its end, let me do a quick review on the event as far as I have seen it:
Good:
- Really no reason to spend money on this first event, unless you want good raider cards. The 0BP for initial hits, and the fact that you score a full kill against bosses that go down, regardless of how much damage you did, is an interesting change from the game mechanics I'm used to in raid events.
- The addition of battles in the questing to earn more BP was a nice addition to break up the monotony of quest, hit boss once, quest, go back and kill bosses. It also allowed a nice way to test the strength of your deck against similiarly ranked opponents without incurring any losses (either BP or vehicle/stack destruction).
- Super super easy to collect boss kills, as long as you've got active allies.
- Really no reason to spend money on this first event, unless you want good raider cards. Yes, that was a plus too, but in this case, what I'm talking about is the lack of any true tangible rewards. Card packs are nice as mid-level rewards, but as you reach the highest level of compeitition, you want to be rewarded with some sort of ultimate prize, not a chance to get an ultimate prize. As it is, my Gold x2 pack I won from completing the rare bosses? A 3* Snowtrooper. Given the ease of this event, I wouldn't expect completing all levels to give me a 5* card, but at the very least, once we moved on to the Super Rare Bosses, I was hoping and partially expecting for a way to earn a guaranteed 4* card.
- No real use for Light/Dark ranking or individual ranking stats. What this means is that once you complete all the levels of reward rankings, at a certain point, there's no reason to keep battling. Bragging rights are nice, but given the fact that the social aspects of this game are a bit lacking (more on that in a later post) bragging rights don't mean much at all...
- 300,000 * 1.5 = 450,000. Math is hard...
- Not crediting kills for 0BP kill shots, but then adding them in without any mention of the bug, even though it had been reported here and at AppInvasion and NeoSeeker? C'mon guys...it's called community relations...
- In six hours of playing thus far, I've gotten 1 super rare boss and been shared 1 super rare boss (with me not letting my EP fill up for more than 10 minutes at a time). Now granted, they are supposed to be super rare, but given the amount that I'm playing the game, I would expect to be able to kill off the 50 needed in the next 7 days without any issue.